1950's Champions mod

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Re: 1950's Champions mod

Post by Luigi 70 on Sat 28 Nov - 22:51

1955 Gordini T16 W.I.P
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Re: 1950's Champions mod

Post by Valpaso75 on Sun 29 Nov - 8:45

Luigi 70 wrote:1955 Gordini T16 W.I.P

I'm impressed about quality and speed of yuor works. Can't wait cheers
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Re: 1950's Champions mod

Post by Luigi 70 on Tue 1 Dec - 8:54

Gordini T16...

in fly... Laughing
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Re: 1950's Champions mod

Post by Daniel9902 on Tue 1 Dec - 19:01

Luigi 70 wrote:Gordini T16...

in fly... Laughing
Flying cars... I totally approve Smile
By the way, great work!
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Re: 1950's Champions mod

Post by Luigi 70 on Thu 10 Dec - 22:13

1955 Ferrari 625 W.I.P
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Re: 1950's Champions mod

Post by Luigi 70 on Tue 15 Dec - 21:49

maybe I understood how to earn money  Idea

Rolling Eyes Laughing
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Re: 1950's Champions mod

Post by Valpaso75 on Sat 19 Dec - 10:11

Can't wait Smile
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Re: 1950's Champions mod

Post by Luigi 70 on Tue 22 Dec - 23:39

Does anyone know how to change the shape and color of the needles Question

PS: I have already tried to replace the two files (needle _1.tga and needle cockpit.tga) in different folders but with no result scratch
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Re: 1950's Champions mod

Post by Valpaso75 on Wed 23 Dec - 7:22

Matter is that for 1 material name only one graphic will be loaded, so game load the first one he found,
I created the possibility to change the needle color in my supermod with selector x 80s series, but is for all cars.
So if you selected blue, all cars will have blue needle.

try to assign different material names btw other cars, if you want to send me the car I can do experment too Wink
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Re: 1950's Champions mod

Post by JALNERVION on Wed 23 Dec - 19:55

It's a texture called needle.tga or needle01.tga in cmaps.mas or ingame.mas. SImply put a texture modified with new needle with those names in your car folder and must be work my friend.
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Re: 1950's Champions mod

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