DSC F1 Projects & Downloads

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Re: DSC F1 Projects & Downloads

Post by dragonsteincole on Thu 19 May - 0:49


It's Tiff!!
"Tonight on Top Gear..."

A LOT done in the last few days. Almost ready to start getting this game-ready.


Last edited by dragonsteincole on Thu 19 May - 15:08; edited 1 time in total
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Re: DSC F1 Projects & Downloads

Post by McLeod on Thu 19 May - 8:56

cheers
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Re: DSC F1 Projects & Downloads

Post by De Lacrowe on Thu 19 May - 9:37

A good job and I like to see sharp texture applied to the car, in general you are using a resolution of 1024x1024
, but in your case it seems that you have used the best size of 2048x2048.

You think you also improve the tires for this car Question
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Re: DSC F1 Projects & Downloads

Post by dragonsteincole on Thu 19 May - 15:16

De Lacrowe wrote:A good job and I like to see sharp texture applied to the car, in general you are using a resolution of 1024x1024
, but in your case it seems that you have used the best size of 2048x2048.

You think you also improve the tires for this car Question

I tend to use 2048x2048 on the custom cars, i.e the '76 and '77 DSC cars, and the Marinho and Chevron. When I have to make a car from scratch, I may as well use a bigger res image, as it gives a better result.

The helmet, btw, is heavily modified and retextured. That took most of a day's work, I'm glad I don't have to do that again!

The tires will be changed/improved too, the current ones were just placeholders from a '76 March that 'donated' it's non-bodywork parts to this car. I saw the rims Luigi70 made for his Chevron B24/B28, and will see if I can come up with something similar.
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Re: DSC F1 Projects & Downloads

Post by dragonsteincole on Sat 21 May - 22:34



Finally in-game. Thanks to Wookey for proving the actual 1979 mod for me to use, I didn't realise I had this missing from my install, (miss not having a race-by-race for this season.)

Seeking advice on moving the animated arms, as they just explode in Zmodeler and 3DSimEd.
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Re: DSC F1 Projects & Downloads

Post by Luigi 70 on Sat 21 May - 23:28

dragonsteincole wrote:Seeking advice on moving the animated arms, as they just explode in Zmodeler and 3DSimEd.
In F1C to position the arms you have to put a dummy
string gen. file example:
Spoiler:
Instance=DUMMY
 {
   Moveable=True
<SPIN>                  MeshFile=1973dumm3.mts CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.00)
<NOTSPIN><DASHHIGH>     MeshFile=1973dumm3.mts CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.00)
<NOTSPIN><DASHLOW>      MeshFile=1973dumm3.mts CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.00)

put the file 1973dumm3.mts initially at the center and then move it front and behind , until the correct position .
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Re: DSC F1 Projects & Downloads

Post by dragonsteincole on Sun 22 May - 0:55

Luigi 70 wrote:
dragonsteincole wrote:Seeking advice on moving the animated arms, as they just explode in Zmodeler and 3DSimEd.
In F1C to position the arms you have to put a dummy
string gen. file example:
Spoiler:
Instance=DUMMY
 {
   Moveable=True
<SPIN>                  MeshFile=1973dumm3.mts CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.00)
<NOTSPIN><DASHHIGH>     MeshFile=1973dumm3.mts CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.00)
<NOTSPIN><DASHLOW>      MeshFile=1973dumm3.mts CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.00)

put the file 1973dumm3.mts initially at the center and then move it front and behind , until the correct position .

You know what, in all these years I've NEVER put together what that dummy file was for. Thank you very much for the help.
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Re: DSC F1 Projects & Downloads

Post by dragonsteincole on Sun 22 May - 1:50

   

   
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Re: DSC F1 Projects & Downloads

Post by McLeod on Sun 22 May - 11:21

Wow ! when I was younger, I knew Chevron did a F1, but never seen a picture of it. Then, I found pictures, and now..;THIS ! Thank you very much dragonsteincole. Good luck for finishing the "in game" tune up. I hope to test it soon
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Re: DSC F1 Projects & Downloads

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