Wookey F1 Challenge story (comments and discussion)

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Re: Wookey F1 Challenge story (comments and discussion)

Message par Luigi 70 le Dim 26 Nov - 22:44

ok Philippe, I simulated a small race with 22 Lancia D70, and it seems to work well ...
Spoiler:


















I have to make small improvements and then send you everything ...
The track is very nice and funny, the original version was made by MadCowie & Robert Hunter for GPL in March 2003.
http://gpltd.bcsims.com/?limit=10&author=&country=&type=&kind=&state=&sort=&show_results=0&show_gplrank=&intr=oulton&sbtd=&menu=Show_Letters&send=Search
I'm not going to ask permission to share it pubblic, so I think it will stay for private use, at least that someone will not get it the ok for me....
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Re: Wookey F1 Challenge story (comments and discussion)

Message par Wookey le Lun 27 Nov - 10:22

I had a general approval from Madcowie for converting and sharing his tracks when I worked with SamAlex. I think there will be no problem. (as long as he is credited on the readme file, and including the loading screen) Thabnks in advance !
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Re: Wookey F1 Challenge story (comments and discussion)

Message par Wookey le Lun 27 Nov - 10:25

It is a great idea to sign the track on some advertising posters Smile(7th picture)
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Re: Wookey F1 Challenge story (comments and discussion)

Message par Luigi 70 le Lun 27 Nov - 13:43

Wookey a écrit:I had a general approval from Madcowie for converting and sharing his tracks when I worked with SamAlex. I think there will be no problem. (as long as he is credited on the readme file, and including the loading screen) Thabnks in advance !

I think that so...

no one gets angry lol!
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Re: Wookey F1 Challenge story (comments and discussion)

Message par Wookey le Lun 27 Nov - 15:13

Great. With this, no one can complain Smile
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Re: Wookey F1 Challenge story (comments and discussion)

Message par Wookey le Lun 27 Nov - 15:50

Meanwhile, I was preparing 1971 by re loading the whole F1-SEVEN Mod in a clean installation.

Bue, the CTD occurs since the beginning of loading a track :

Trace gives this

vidman.cpp   1012: Entered VidMan::Setup()
plrfile.cpp  2473: Entered PlayerFile::Setup()
plrfile.cpp  1766: Attempting to save to CREWF1SAVE\Pat\Pat.TMP
plrfile.cpp  1789: Retcode: 0 for renaming to CREWF1SAVE\Pat\Pat.PLR
game.cpp      467: Entered Game::Init()
vidman.cpp   1019: Entered VidMan::Init()
ai_db.cpp    2022: Entered AIDatabase::Init()
steward.cpp  2345: Entered Steward::Init()
hwinput.cpp  5258: Entered HWInput::Init()
specialfx.cp 2908: Entered SpecialFX::Init()
dynman.cpp    525: Entered DynMan::Init()
pitcrew.cpp   180: CUBE error loading pitcrew mesh PITGUYC.MTS: Could not locate mesh file PITGUYC.MTS
camera.cpp   3633: Entered CamMan::Init()
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Re: Wookey F1 Challenge story (comments and discussion)

Message par Luigi 70 le Lun 27 Nov - 16:51

Wookey a écrit:Meanwhile, I was preparing 1971 by re loading the whole F1-SEVEN Mod in a clean installation.

Bue, the CTD occurs since the beginning of loading a track :

Trace gives this

vidman.cpp   1012: Entered VidMan::Setup()
plrfile.cpp  2473: Entered PlayerFile::Setup()
plrfile.cpp  1766: Attempting to save to CREWF1SAVE\Pat\Pat.TMP
plrfile.cpp  1789: Retcode: 0 for renaming to CREWF1SAVE\Pat\Pat.PLR
game.cpp      467: Entered Game::Init()
vidman.cpp   1019: Entered VidMan::Init()
ai_db.cpp    2022: Entered AIDatabase::Init()
steward.cpp  2345: Entered Steward::Init()
hwinput.cpp  5258: Entered HWInput::Init()
specialfx.cp 2908: Entered SpecialFX::Init()
dynman.cpp    525: Entered DynMan::Init()
pitcrew.cpp   180: CUBE error loading pitcrew mesh PITGUYC.MTS: Could not locate mesh file PITGUYC.MTS
camera.cpp   3633: Entered CamMan::Init()

you simply need the "PITGUYC.MTS" file, it should be included in some crew common files, later I check....
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Re: Wookey F1 Challenge story (comments and discussion)

Message par Luigi 70 le Lun 27 Nov - 20:28

pitguyc.mts is included in the pits.mas file  Arrow

included in the Pits folder Arrow
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Re: Wookey F1 Challenge story (comments and discussion)

Message par Wookey le Mar 28 Nov - 12:01

Will try to find it in my old install. Wish you good work on Oulton cams ! I hope you can lower some to get some good screenshots.
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Re: Wookey F1 Challenge story (comments and discussion)

Message par Luigi 70 le Mar 28 Nov - 14:38

the height of the circuit cameras is fine, in the previous images I set the height manually to see the complete circuit, and so filling some voids of the ground seen from above ...
I think for tonight the beta work can be ready for you ...
then will be released ...
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Re: Wookey F1 Challenge story (comments and discussion)

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