NEW ! 1982. Race by race accurate by Neiln1

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NEW ! 1982. Race by race accurate by Neiln1

Message par Wookey le Sam 16 Juil - 8:44

1982. Race by race accurate
I received this great gift from Neil Nehring
Download :  http://www.mediafire.com/download/xme95z17auf5u2n/F1C_1982_Race-by-Race.rar

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Re: NEW ! 1982. Race by race accurate by Neiln1

Message par titi01170 le Sam 16 Juil - 21:19

So great! Thank you very much wookey and neil! It lacks just Long Beach in the 1982 version (and maybe Zandvoort with the chicane) and the season is perfect!!

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Re: NEW ! 1982. Race by race accurate by Neiln1

Message par TanoV12 le Mar 19 Juil - 4:37

Fantastic job thanks!!!

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Re: NEW ! 1982. Race by race accurate by Neiln1

Message par TanoV12 le Mar 19 Juil - 20:55

Hello everyone, just to know why some of the cars looks ok in menu, but in race they are quite taller?? by exameple the Arrows (the suspension goes almost over the wheell).
Thanks in advance!

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Re: NEW ! 1982. Race by race accurate by Neiln1

Message par d4nf1c le Lun 22 Aoû - 15:25

Hi , everyone.

As anyone can see from the photos on the first post, there's a reason for Neiln1 to have selected these cars for conversion. Pedro's work is amazing and we can only thank Neiln1 for the successful and beautiful conversion.

I got, however, a technical question.

How can we make 82 (and, I suppose, 83, since both are created in its majority based on Pedro's GP4 cars) less demanding on the CPU/GPU?

Does anyone of you who downloaded the season have it working smoothly on your PC? If so, could you tell me some of your specifications, such as RAM size, processor, GPU capacity and OS? Do you configure F1C for less quality graphic resolution for this season?

For the edition inclined, if you open the models in ZModeler, the count of polygons in Pedro's versions when converted gets really gigantic and my theory is that 20+ cars with so many polygons at the same time on a circuit takes it toll on slow processors with not so much RAM.
I know ZModeler has a Merge function and, maybe, if the polygon count were reduced, it would do the trick. Any thoughts on this would be appreciated.

Thanks a lot.
Best wishes.
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Re: NEW ! 1982. Race by race accurate by Neiln1

Message par Luigi 70 le Lun 22 Aoû - 16:51

Hi Daniel,
to increase the speed of the frames, I usually convert image files from .bmp to .jpg format.
Then, for the reason that you well know F1C not digest the .jgp format, I rename all extensions from .jpg to .bmp format.
To do this use the software "IrfanView" for multiple conversion from file bmp to file jpg (you can also do with other software as 3dsimed ).
So I use the software "renomear tudo" for the multiple rename of the extension from .jpg to .bmp .
The results are fake files .bmp, much smaller in size, that make the game much faster.

Regards, Luigi.
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Re: NEW ! 1982. Race by race accurate by Neiln1

Message par d4nf1c le Lun 22 Aoû - 23:37

Thanks, Luigi.
I'll give it a try.
Regards.
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Re: NEW ! 1982. Race by race accurate by Neiln1

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